randomevent(dnt品牌理念分析)
资讯
2023-12-01
392
1. randomevent,dnt品牌理念分析?
DNT的品牌理念是“舒服着时尚”,品牌的定价不高,真正地做到把时尚带到每个普通人的身边。
去年ROARINGWILD携2020春夏系列亮相SS20上海时装周,以《寂静的春天》为灵感,呼吁人们进一步思考人与自然之间的关系,以Urban和Outdoor为主要元素,并融入Urban的街头语言进行设计。
也正是因为Randomevent这种「有内涵」、「有态度」的品牌文化,深受大家敬佩。
2. 有哪些国货服装品牌是你会无限回购的?
国货女孩来啦!
因为本人喜欢各种风格,所以推荐的也比较多变,大家按需获取哈~
就不废话直接开始吧。
1.C4N这家店比较特殊,去年和姐妹一起在西安逛街时发现,基本的大牌经典款这家店都有,品类也挺齐全的,省去了不少找代购的不确定性,所以每周路过他们的店都会进去转上一圈。
虽然是以奢侈品买手店起家,但是近两年也开始自主研发,产品不多,但质量款式都很良心,价格也是不到奢品的十分之一。
前段时间买了他们家的真丝短袖,真丝不像纯棉T恤,极易看出质量好坏,尤其是这种带蕾丝的,买的时候特意咨询过店员,听说制作这件衣服找的是业界非常有实力的奢品工厂合作,用的是百分百桑蚕丝,全部手工包边。
当然具体是否真实我也不好验证,也是因为之前买过不少他们家的东西,抱着信任入手了。
果然没让我失望,穿上它简直太凉快了,走在路上就像背着空调出门,一穿舒服到不想脱下来。
之前图便宜在某宝买过一件真丝吊带,一洗就抽丝,后悔......这次终于舍得给自己投资了!
听店员说还有线上店铺,比实体店便宜,货又都是从实体店发出,果断选择网店啊!网店的买家秀也是非常的朴实无华,看得出来都是线下实体店直拍的,还是比较放心的,不合适还支持七天无理由,怎么着都不亏。
2.soil stone我很喜欢风格统一的店铺,看了评价都惊喜于面料和设计,让我在这家店多逛了逛。
她家是典型的法式休闲风,干净、舒服是我对这家店的直观感受,就是店主的上新频率有点慢,不过好饭不怕晚,她家衣服的性价比很高。
除了服装,她家的配饰我也很喜欢,每季出新品都会出一两个很有个性的帆布包,帆布包卖的也是特别快,如果下手不够快就只能售完欣赏了。
总之是一家宝藏店铺。
3.UGOCCAM这是最近比较喜欢的一个新兴国产品牌,是那种法式浪漫但又不过于夸张、温温柔柔的轻熟风格。
有时候也会从剪裁上花心思,不是千篇一律的黑白灰,亦能正装亦能休闲,比较适合上班族,带点小女人的气质,款式独特出众,走在街上撞款率也不高。
下面说几个风格比较有趣的。
4.TYAKASHA塔卡沙和芝麻街联名之后感觉热度上升了不少,不过我觉得联名之前就很吸引我了,不仅衣服款式有新意,模特的造型、道具也特别的古灵精怪。
不得不说塔卡沙真是太会用颜色了,配色大胆,拼色也玩得很6,复古的色块组合配上美式校园风的单品,就像是九十年代走出来的。
你看他家每次出的图片都能感受到满满的用心,是想保存当壁纸的那种类型。
当然主要还是要靠实力,他家好看的系列真的太多了。
5.RANDOMEVENT作为12年创建的国潮算是国潮中的元老级人物了,但是也有很多不关注的人不太了解,那我就来安利一波~
这款风格比较偏向Old school,复古街头很受各路潮人喜爱,虽然他家的女装不多,但男装的版型对于小个女生来说,也能完全驾驭。
6.FLAMFLAM即Film、Life、Art、Music,不仅版型好,价格还亲民。
工装风街头感十足,配色和设计都很大胆。
版型也偏oversize,不怎么挑人,走在街上绝对是酷girl酷boy。
部分图片来自网络,侵删!
3. 国潮品牌的崛起?
说一下自己近几年的经历和感悟吧!首先,简单介绍一下自己,本人女,大学时代当过街舞代课老师,业余喜欢打篮球,所以穿着打扮也是偏运动风格,就是怎么潮怎么穿,在去年之前我是不会接触,或者说根本不会去穿国产潮牌,国产运动品牌的衣服也从来不会去买。直到去年,买了第一双李宁,第一双回力。这种真香定律,在我身上真是香了个遍。那就简单介绍几个近几年火起来的国产潮牌,相信大家一定会很感动的。
回力;回力鞋业创建于1927年,距今已有92年的历史。“回力”商标注册于1935年,1997年被认定为上海市著名商标;1999年被认定为中国驰名商标。2010年被指定为上海世博会生产商和零售商。当我了解到这些的时候,顿时胸口燃起了一股熊熊的爱国热情,民族本土品牌的崛起,自豪感油然而生。
经典款官网售价89,而这个新款这么好看也才158块,真的是国潮良心品牌了。
李宁:李宁公司成立于1990年,经过二十年的探索,已逐步成为代表中国的、国际领先的运动品牌公司。李宁公司采取多品牌业务发展策略,除自有核心李宁品牌(LI-NING),还拥有乐途品牌(LOTTO)、艾高品牌(AIGLE)、心动品牌(Z-DO)。此外,李宁公司控股上海红双喜、全资收购凯胜体育。2012年8月23日,创下上市来首次录得全年亏损。
这几年,李宁真的火的一塌糊涂,真是印证了那句话,当初我们对它爱答不理,如今真的高攀不起。去年新款发售的时候,真的一双难求。
看一下几双热卖款式
真的是让我甘拜下风。为自己曾经的幼稚流下悔恨的泪水。
当然除了李宁和回力,也有很多其他潮牌都是很好看的,希望大家可以重视起来,好好的照顾一下国产品牌,为名族崛起而买买买!
太平鸟:公司创业始于1989年,“太平鸟”品牌创建于1995年。目前集团共有5000多名员工,2012年集团实现经营收入85亿元,实现利润11亿元,总资产规模达到55亿元,位居全国服装企业前10位,为全国民营企业500强、浙江省百强私营企业、宁波市纳税50强第30位。
总之,设计上一点儿也不输ZARA,价格上却比ZARA便宜很多,质量上更是好很多!希望大家好好珍惜现在还不怎么火的时候,多屯几件,说不定哪天就涨价了。
其他的店也很多的,等待大家慢慢发现。为本土品牌发声,希望大家都要好好的支持国货啊!
4. 想找一些比较准确的卫衣版型?
不太理解你说的准确的标准是什么,就按我能理解到的点来说吧,想要找一些适合自己又好看的卫衣,淘宝的设计师品牌是不错的选择,有设计、有态度还有一些版型和面料都还比较讲究,而且性价比相对来说也比较高。推荐几个我觉得还不错的品牌给你:
1. ROARINGWILD 国潮品牌里面知名度比较高的一个品牌,不仅在上海时装周走秀去年还去到佛罗伦萨参加时装周,偏日式街头风格,偏宽松的版型,做层次搭配很好看,有设计感但是不会太浮夸,而且面料用的挺好,男女穿都合适。
2. Randomevent 同样是国潮品牌里面比较知名而且受欢迎的品牌,风格相较ROARINGWILD更为年轻一些,有一些比较可爱的印花,还挺有趣的,街头品牌也是男女都适合
3. ATTEMPT同样是国潮品牌,但是这家和前两家不太一样的地方是ATTEMPT的设计和剪裁更不一样,虽然也是比较宽松的风格,但是设计上会有很多解构的设计,衣服都比较有层次感,穿起来很酷,除了卫衣一些西装、外套都值得推荐,很好看。
除了以上的几家还有Simple Project/WASSUP/SUPERTOFU/USAGE等这些都值得推荐一下,风格有相近的也有很不一样的,都可以看看,找到适合自己的风格
5. 十字军之王3天才秘籍?
你好,希望能帮到你!
打开控制台后,只需右键单击映射上的字符,就可以访问各种调试交互,从而使操作它们变得相当容易。
mult为百分比数据
add为直接增加数据
士兵战斗力变量开局
movement_speed = 0.15 行军速度
light_cavalry_pursuit_mult = 0.2 轻骑兵追击
light_cavalry_toughness_mult = 0.3 轻骑兵坚韧
light_cavalry_damage_mult = 0.3 轻骑兵伤害
light_cavalry_screen_add = 5 轻骑兵掩护
heavy_cavalry_pursuit_mult = 0.2 重骑兵追击
heavy_cavalry_toughness_mult = 0.3 重骑兵坚韧
heavy_cavalry_damage_mult = 0.3 重骑兵伤害
heavy_cavalry_screen_add = 5 重骑兵掩护
skirmishers_pursuit_mult = 0.2 散兵追击
skirmishers_damage_mult = 0.2 散兵伤害
skirmishers_toughness_mult = 0.1 散兵坚韧
skirmishers_screen_add = 5 散兵掩护
heavy_infantry_toughness_mult = 0.15 重步坚韧
heavy_infantry_pursuit_mult = 0.15 重步追击
heavy_infantry_damage_mult = 0.15 重步伤害
heavy_infantry_screen_add = 5 重步掩护
pikemen_screen_add = 5 矛兵掩护
pikemen_toughness_mult = 0.3 矛兵坚韧
pikemen_pursuit_mult = 0.3 矛兵追击
pikemen_damage_mult = 0.3 矛兵坚韧
archers_screen_add = 5 弓箭掩护
archers_damage_mult = 0.3 弓箭伤害
archers_pursuit_mult = 0.3 弓箭追击
archers_pursuit_mult = 0.3 弓箭坚韧
counter_efficiency = 0.25 士兵克制效率
retreat_losses = -0.25 撤退损失
siege_weapon_siege_value_mult = 0.4 攻城武器效率
naval_movement_speed_mult = 0.25 海军速度
supply_capacity_mult = 2 补给能力
raid_speed = 0.25 劫掠速度
army_maintenance_mult = -0.15 军队维护
knight_effectiveness_mult = 0.75 骑士战斗力
hard_casualty_modifier = -0.2 士兵损失
age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]age 20
add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]add_claim e_hre
add_doctrine添加[教条id]到[信仰id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]add_doctrine doctrine_pluralism_fundamentalist catholic
add_dread添加输入[数量]的恐怖值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_dread 100
add_maa添加输入的 [兵种id] 部队到[角色id],[角色id],如果没有选定id默认为玩家角色。按TAB显示所有兵种id。[兵种id] [角色id]add_maa bowmen
add_perk添加输入的[技能id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有技能id。[技能id] [角色id]add_perk thoughtful_perk
add_piety添加输入[数量]的虔诚到玩家角色。负数允许减少虔诚。默认1000。[数量]add_piety 9000
add_prestige添加输入[数量]的威望到玩家角色。负数允许减少虔诚。默认1000。[数量]add_prestige 16000
add_realm_law添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law crown_authority_3
add_realm_law_skip_effects添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law_skip_effects crown_authority_3
add_relation添加[关系id]到[角色id]与[角色id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]add_relation friend 1234
add_secret添加输入的[秘密id] 到玩家角色。按TAB显示所有秘密id。[秘密id]add_secret secret_witch
add_stress添加输入[数量]的压力值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_stress 50
add_title_law添加[继承法id]到[头衔id].[头衔id] [法律id]add_title_law e_hre feudal_elective_succession_law
add_trait添加输入的[特质id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]add_trait witch
add_lifestyle_xp_all添加输入[数量]的经验到[角色id]的所有生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp添加输入[数量]的经验到[角色id]的外交生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp添加输入[数量]的经验到[角色id]的军事生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp添加输入[数量]的经验到[角色id]的管理生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp添加输入[数量]的经验到[角色id]的谋略生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp添加输入[数量]的经验到[角色id]的学识生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_learning_lifestyle_xp 2000
change_culture改变[地区id]的文化到[文化id].[地区id] [文化id]change_culture 496 swedish
change_development_level添加输入[数量]的发展度到[地区id],如果没有选定id默认为玩家角色首都。负数允许减少。[数量] [地区id]change_development_level 100 496
change_fervor添加输入[数量]的宗教热情到[信仰id],如果没有选定id默认为玩家角色信仰。负数允许减少。默认10。[数量] [信仰id]change_fervor 100 catholic
change_diplomacy添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_diplomacy 16
change_martial添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_martial 16
change_stewardship添加输入的[数量]到[角色id]的管理属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_stewardship 16
change_intrigue添加输入的[数量]到[角色id]的谋略属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_intrigue 16
change_learning添加输入的[数量]到[角色id]的学识属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_learning 16
change_prowess添加输入的[数量]到[角色id]的勇武属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_prowess 16
clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定id默认为玩家角色。[角色id]clear_character_modifiers
clear_title_laws移除[头衔id]的所有继承法。[头衔id]clear_title_laws e_hre
clear_traits移除[角色id]的所有特质,如果没有选定id默认为玩家角色。[角色id]clear_traits
discover_all_eras解锁[角色id]的文化的所有时代的所有革新,如果没有选定id默认为玩家角色。[角色id]discover_all_eras
discover_era解锁玩家角色的文化的[时代id]的所有革新,如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]discover_era culture_era_early_medieval
discover_fascination解锁[角色id]的文化的文化偏好革新,如果没有选定id默认为玩家角色。[角色id]discover_fascination
discover_innovation解锁[角色id]的文化的[革新id],如果没有选定id默认为玩家角色。按TAB显示所有革新id。[革新id] [角色id]discover_innovation innovation_motte
dynasty_prestige添加输入[数量]的宗族威望到[宗族id],如果没有选定id默认为玩家角色宗族。负数允许减少。默认1000。[数量] [宗族id]dynasty_prestige 100000
end_schemes所有以玩家角色为目标的阴谋被中止。无end_schemes
event触发[事件id].[事件id]event lifestyle_nicknames.0001
gain_all_dynasty_perks解锁[角色id]的所有宗族传承,如果没有选定id默认为玩家角色宗族。[角色id]gain_all_dynasty_perks
gain_all_perks解锁[角色id]的所有生活方式技能,如果没有选定id默认为玩家角色。[角色id]gain_all_perks
give_title给予[头衔id]给[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]give_title e_hre
gold给予输入[数量]的金钱到玩家角色。负数允许减少。默认1000。[数量]add_gold 500
instabuild角色领下的建筑瞬间造完,再输一次可取消。无instabuild
instant_birth生育只需一天,再输一次可取消。无instant_birth
join_era将[角色id]的文化带入[时代id],如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]join_era culture_era_high_medieval
kill杀死[角色id],如果没有选定id默认为玩家角色。[角色id]kill
know_schemes发现以玩家角色为目标的所有阴谋。无know_schemes
merge_culture将所有[文化id]地区的文化改为[文化id]。[文化id] [文化id]merge_culture greek swedish
pregnancy使女性[角色id]怀上[角色id]的孩子,如果没有选定id默认为未知角色。[角色id][角色id]pregnancy 1234
remove_doctrine移除[信仰id]的[教条id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]remove_doctrine doctrine_pluralism_righteous catholic
remove_nick移除[角色id]的当前称号,如果没有选定id默认为玩家角色。[角色id]remove_nick
remove_relation移除[角色id]与[角色id]的[关系id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]remove_relation friend 1234
remove_trait移除[角色id]的[特质id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]remove_trait witch
set_culture改变[角色id]的[文化id],如果没有选定id默认为玩家角色。按TAB显示所有文化id。[文化id] [角色id]set_culture swedish
set_dread改变[角色id]的恐怖值[数量],如果没有选定id默认为玩家角色。[数量 [角色id]set_dread 100
set_faith改变[角色id]的[信仰id],如果没有选定id默认为玩家角色。按TAB显示所有信仰id。[信仰id] [角色id]set_faith catholic
set_focus改变[角色id]的[重心id],如果没有选定id默认为玩家角色。[重心id] [角色id]set_focus diplomacy_majesty_focus
set_nick给予[称号id]到[角色id],如果没有选定id默认为玩家角色。[称号id] [角色id]set_nick nick_the_lazy
set_sexuality改变[角色id]的[性取向id],如果没有选定id默认为玩家角色。[性取向id] [角色id]set_sexuality bisexual
set_stress改变[角色id]的压力值[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stress 0
set_diplomacy改变[角色id]的外交属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_diplomacy 16
set_martial改变[角色id]的军事属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_martial 16
set_stewardship改变[角色id]的管理属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stewardship 16
set_intrigue改变[角色id]的谋略属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_intrigue 16
set_learning改变[角色id]的学识属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_learning 16
set_prowess改变[角色id]的勇武属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_prowess 16
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
clear清除控制台输入历史。无clear
effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effect test
faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawn peasant_faction
generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa
help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]help help
instamove军队只需一天移动到目标地。无instamove
map_editor开启地图编辑器。无map_editor
nomenAI角色会拒绝所有提议,再次输入以取消。无nomen
observe进入观察者模式。无observe
play改变玩家角色到[角色id].[角色id]play 1234
portrait_editor开启头像编辑器。无portrait_editor
run执行[文件名称]中的所有命令. 文件必须放在Documents/Paradox Interactive/Crusader Kings III.无run test.ini
set_is_ai允许AI控制[角色id].[角色id]set_is_ai 1234
set_is_player禁止AI控制[角色id].[角色id]set_is_player 1234
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程
tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口
event [eventid] [character] - Trigger an event for a character为角色触发事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。
discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新
discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新
set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念
kill(die) [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)
instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义
add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the (r)括号删掉evoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果
set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都
faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满
faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)
instamove(quickmove) - units move one province each day一个省的单位移动
supress_messages - Toggle if all messages (toasts/(n)括号删掉otifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)
force_save_compression - Toggle if saves should be compressed开/关是否要压缩存档
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据
print_ai_timings - Prints profiling data about ai显示关于ai的分析数据
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新
portrait_editor(pe) - Open the portrait editor打开人像编辑器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体
clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects为游戏的地图对象生成定位器
MapObjects.Debug - Prints out map object debug information显示地图对象调试信息
Camera.Debug - Prints out camera debug information显示相机调试信息
Camera.Save - Save camera position保存相机位置
Camera.Load - Load camera position加载相机位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode使用特定的颜色模式保存地图的png
Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行
clearlines - Clear lines清除行
SplineNetwork.GenerateAssets - Undefined未定义
shader_debug - Undefined未定义
compoundnodeeditor - Compound Node Editor复合节点编辑器
particleeditor - Particle Node Editor粒子节点编辑器
script_docs(script_documentation) - Prints script documentation显示脚本文档
settings - Spawns a settings GUI生成设置GUI
screenshot - Take screenshot屏幕截图
tweak - Spawns a tweaker GUI生成系统优化GUI
textureviewer - Texture Viewer纹理查看器
texturelist - Texture List纹理列表
tools.skins - Skin Editor皮肤编辑器
3dstats - Toggles 3D Stats开/关3D统计
audio.list_events - List audio event列出音频事件
audio.play_event [Audio event] - Play audio event播放音频事件
audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况
vsync - Toggle main swapchains vsync切换主交换链垂直同步
gfx.reloadtexture - Reload textures重新加载纹理
rendertype - Reports what render backend is used报告所使用的渲染后端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。
gfx.skin - Select active gfx skin选择现存gfx皮肤
Dockables.Create [Dockable name] - Create dockable创建可停靠
Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局
gui_editor - Spawns gui editor生成GUI编辑器
DumpDataTypes - Dumps the registered data types转储已注册的数据类型
map_editor - Toggle map editor开/关地图编辑器
Music.StopTrack - Stops the currently playing track停止当前播放的曲目
Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重
Music.PlayTrack [track name] - Plays the specified track播放指定的曲目
Music.Reset - Resets the music system重置音乐系统
Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就
explorer - Shows an object explorer window显示一个对象浏览器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言
reload [file name] - Reloads assets重新载入assets文件
time - What time is it?现在是几点?
minidump [file path] - Creates a minidump创建一个小型转储
crash - Cause the application to crash导致应用程序崩溃
debug_mode - Toggles debug mode切换调试模式
release_mode - Toggles release mode切换释放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window
GUI.ClearWidgets - Clear dummy widget清除虚拟小部件
helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。
help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。
helphelp - Double Rainbow help.双彩虹协助。
version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。
tick_day [number of days] - Ticks any number of days勾选任意天数
statistics - Logs statistics日志统计
load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate
test_save - Check save and load persistence检查存档和读档持久性
save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器
effect [{effect script}] - Execute effect执行效果
run [{effect file}] - Execute effect file in /run在/run中执行效果文件
trigger [{trigger script}] - Test trigger script测试触发脚本
chat [Message] - Send chat message发送聊天消息
play [Character ID] - Change played character更改扮演的角色
observe(ob) - Start observing the game开始观看比赛
hello [Character ID] - Show a character显示角色
hello_history [Scripted history character ID] - Show a character from history显示历史人物
show_title [Title tag] - Show a title显示头衔
find_title [Title name] - Find a title查找头衔
select_province [Province Id] - Select a province选择一个省
change_culture [province id] [culture] - Change culture of a county改变一个县的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化
gold(cash,dough) [Amount] - Add gold增加黄金
add_piety(piety) [Amount] - Add piety增加虔诚
add_prestige(prestige) [Amount] - Add prestige增加声望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔
age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄
historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character设置角色的性别
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕
redraw_coa - Redraw coat of arms重绘纹章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件
watch(ww) - Enables watch windows启用监视窗口
aiwatch - Enables ai watch windows启用AI监视窗口
ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口
loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上
error - Show errors in log在日志中显示错误
test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息
gamelog - Show game log显示游戏日志
know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋
end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋
scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试
force_oos - Force OoS强制OoS
event_queue - Print event queue debug显示事件队列调试
event_counts - Print event debug counts显示事件调试计数
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario生成战斗场景中的攻击或防御方
combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景
combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景
charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。
print_randomlog - Prints the current randomlog.显示当前的随机日志。
oos_dump - Dumps OOS info.转储OOS信息。
output_terrain - Outputs province terrain file.输出行省地形文件。
tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展
players - Lists all players on server列出服务器上的所有玩家
kick [Player name] - Kicks a player with the given name踢出指定名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系
remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系
add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)
set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值
add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧
set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值
set_focus [focus] ]character] - Set a focus for the character为角色设定焦点
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团
clear(clr) - Clear console.清除控制台。
recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承
AI.Enable [Character ID] - Enables the AI of a character启用角色的AI
AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交
set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术
set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理
set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略
set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问
set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交
change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术
change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理
change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略
change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问
change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号
timer - Prints out debug timing info显示调试计时信息
timer_start - Starts debug timing开始调试计时
timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时
timer_reset - Resets debug timing重置调试计时
timer_stop - Stops debug timing停止调试计时
timer_dump - Dumps debug timing info转储调试计时信息
Ct - Puts timer info in clipboard将计时器信息放入剪贴板
instabuild(quickbuild) - Players build things instantly玩家立即建造
verify_ai_path - Verify an AI unit's path验证AI单位路径
6. 有什么适合男生的潮牌衣服推荐?
非常适合潮流男生的,推荐hummel,丹麦一家运动、时尚服饰品牌,限制已经入驻中国了,网络上也有自己的店铺。
咳,正经脸
hummel这个丹麦服饰品牌以运动服饰起家,制作了世界上第一双足球带钉鞋后,在足球装备上贡献了很多足球文化遗产。
发展了近百年的,hummel的产品涵盖足球、手球、健身、篮球、排球等品类,拥有运动、生活方式、时尚、鞋等产品线。
时尚HIVE系列
品牌核心时尚系列。以“印证真我”为口号,“复古、运动、原创、时尚”的理念,诠释特立独行、与众不同、活力健康的态度和形象,展示更多的街头、个性和复古潮流风格。专注18-30岁的消费者。
设计团队来自顶尖设计所的424 On Fairfax 的主理人 Guillermo Andrade 、鞋类设计师 Erik Bjerkesjo 、运动服设计师 Malkit Singh 、瑞典时尚名所 CPH 的所有者和创意总监 Rasmus Storm,名家齐聚,巅峰之作。
生活休闲系列(Lifestyle)
舒适功能的体现。考虑日常休闲生活的穿着,摆脱过多的边角和规则,设计了简单的线条装饰,用运动风格的轮廓和整体活跃的外观,满足人们追求舒服、舒适的生活方式和健康的生活态度。纯棉为主的面料应用,更好地体现对人体舒适度。
专业运动系列
挖掘天性、释放潜能的时尚运动,体现“更专业更时髦,更个性更自由”。从第一双带钉足球鞋开始,hummel设计团队在专业运动的追求从不停歇:更轻盈的重量,更科技、更时尚的造型,更优新、更环保的面料和技术,创造性的使用性能,创造出高功能的球场掌控者,突破现象的速度、力量和稳定,挖掘极限潜能。
424联名系列
hummel x 美国顶尖潮牌设计团队424 On Fairfax联名款。
设计保留hummelHIVE的“复古、运动、原创、时尚”的理念,衣服款式走向运动休闲风,继承足球元素的风格,纪念92年的辉煌岁月,在球场和街头都能应用的服饰,诠释勇于尝试、勇往直前、勇创前路的精神,和活力张扬、坚定方向的态度。专注18-30岁的消费者。
5683系列
hummel x Willy Chavarria 联名款。
Willy Chavarria,是美国纽约著名街头潮牌设计师,他的男装在每年的秀场上都备受瞩目。
Hummel 和 Willy Chavarria合作5683系列,以九宫格输入L-O-V-E的数字键盘命名,传达“大爱包容”的理念。
设计上使用鲜艳的色彩,几何长方形的上衣和裤子轮廓追求更大更宽松,模糊性别穿着,为“关爱少数群体、男女平权”的主线理念致敬;并使用hummel标志的创造性使用性能、足球元素的数字和徽章等加入潮衣的设计,球场上的热血追梦、拼搏不服的精神延续到5683上,更具街头风格。这是一次潮流和运动,街头和复古的合作。专注18-30岁的消费者。
7. 如何在英语面试中有一个好的表现?
英语兔: 世界地球村,中外HR们手中的问题其实是大同小异的。这些问题,也经常出现在中国HR的问题单里。
读者们可以收藏了,熟读这些题目,去什么外企面试都不怕了。
1. Can you tell me a little about yourself?
This question seems simple, so many people fail to prepare for it, but it's crucial. Here's the deal: Don't give your complete employment (or personal) history. Instead give a pitch—one that’s concise and compelling and that shows exactly why you’re the right fit for the job. Start off with the 2-3 specific accomplishments or experiences that you most want the interviewer to know about, then wrap up talking about how that prior experience has positioned you for this specific role.
2. How did you hear about the position?
Another seemingly innocuous interview question, this is actually a perfect opportunity to stand out and show your passion for and connection to the company. For example, if you found out about the gig through a friend or professional contact, name drop that person, then share why you were so excited about it. If you discovered the company through an event or article, share that. Even if you found the listing through a random job board, share what, specifically, caught your eye about the role.
3. What do you know about the company?
Any candidate can read and regurgitate the company’s “About” page. So, when interviewers ask this, they aren't necessarily trying to gauge whether you understand the mission—they want to know whether you care about it. Start with one line that shows you understand the company's goals, using a couple key words and phrases from the website, but then go on to make it personal. Say, “I’m personally drawn to this mission because…” or “I really believe in this approach because…” and share a personal example or two.
4. Why do you want this job?
Again, companies want to hire people who are passionate about the job, so you should have a great answer about why you want the position. (And if you don't? You probably should apply elsewhere.) First, identify a couple of key factors that make the role a great fit for you (e.g., “I love customer support because I love the constant human interaction and the satisfaction that comes from helping someone solve a problem"), then share why you love the company (e.g., “I’ve always been passionate about education, and I think you guys are doing great things, so I want to be a part of it”).
5. Why should we hire you?
This interview question seems forward (not to mention intimidating!), but if you're asked it, you're in luck: There's no better setup for you to sell yourself and your skills to the hiring manager. Your job here is to craft an answer that covers three things: that you can not only do the work, you can deliver great results; that you'll really fit in with the team and culture; and that you'd be a better hire than any of the other candidates.
6. What are your greatest professional strengths?
When answering this question, interview coach Pamela Skillings recommends being accurate (share your true strengths, not those you think the interviewer wants to hear); relevant (choose your strengths that are most targeted to this particular position); and specific (for example, instead of “people skills,” choose “persuasive communication” or “relationship building”). Then, follow up with an example of how you've demonstrated these traits in a professional setting.
7. What do you consider to be your weaknesses?
What your interviewer is really trying to do with this question—beyond identifying any major red flags—is to gauge your self-awareness and honesty. So, “I can't meet a deadline to save my life” is not an option—but neither is “Nothing! I'm perfect!” Strike a balance by thinking of something that you struggle with but that you’re working to improve. For example, maybe you’ve never been strong at public speaking, but you've recently volunteered to run meetings to help you be more comfortable when addressing a crowd.
8. What is your greatest professional achievement?
Nothing says “hire me” better than a track record of achieving amazing results in past jobs, so don't be shy when answering this interview question! A great way to do so is by using the S-T-A-R method: Set up the situation and the task that you were required to complete to provide the interviewer with background context (e.g., “In my last job as a junior analyst, it was my role to manage the invoicing process”), but spend the bulk of your time describing what you actually did (the action) and what you achieved (the result). For example, “In one month, I streamlined the process, which saved my group 10 man-hours each month and reduced errors on invoices by 25%.”
9. Tell me about a challenge or conflict you've faced at work, and how you dealt with it.
In asking this interview question, “your interviewer wants to get a sense of how you will respond to conflict. Anyone can seem nice and pleasant in a job interview, but what will happen if you’re hired and Gladys in Compliance starts getting in your face?” says Skillings. Again, you'll want to use the S-T-A-R method, being sure to focus on how you handled the situation professionally and productively, and ideally closing with a happy ending, like how you came to a resolution or compromise.
10. Where do you see yourself in five years?
If asked this question, be honest and specific about your future goals, but consider this: A hiring manager wants to know a) if you've set realistic expectations for your career, b) if you have ambition (a.k.a., this interview isn't the first time you're considering the question), and c) if the position aligns with your goals and growth. Your best bet is to think realistically about where this position could take you and answer along those lines. And if the position isn’t necessarily a one-way ticket to your aspirations? It’s OK to say that you’re not quite sure what the future holds, but that you see this experience playing an important role in helping you make that decision.
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1. randomevent,dnt品牌理念分析?
DNT的品牌理念是“舒服着时尚”,品牌的定价不高,真正地做到把时尚带到每个普通人的身边。
去年ROARINGWILD携2020春夏系列亮相SS20上海时装周,以《寂静的春天》为灵感,呼吁人们进一步思考人与自然之间的关系,以Urban和Outdoor为主要元素,并融入Urban的街头语言进行设计。
也正是因为Randomevent这种「有内涵」、「有态度」的品牌文化,深受大家敬佩。
2. 有哪些国货服装品牌是你会无限回购的?
国货女孩来啦!
因为本人喜欢各种风格,所以推荐的也比较多变,大家按需获取哈~
就不废话直接开始吧。
1.C4N这家店比较特殊,去年和姐妹一起在西安逛街时发现,基本的大牌经典款这家店都有,品类也挺齐全的,省去了不少找代购的不确定性,所以每周路过他们的店都会进去转上一圈。
虽然是以奢侈品买手店起家,但是近两年也开始自主研发,产品不多,但质量款式都很良心,价格也是不到奢品的十分之一。
前段时间买了他们家的真丝短袖,真丝不像纯棉T恤,极易看出质量好坏,尤其是这种带蕾丝的,买的时候特意咨询过店员,听说制作这件衣服找的是业界非常有实力的奢品工厂合作,用的是百分百桑蚕丝,全部手工包边。
当然具体是否真实我也不好验证,也是因为之前买过不少他们家的东西,抱着信任入手了。
果然没让我失望,穿上它简直太凉快了,走在路上就像背着空调出门,一穿舒服到不想脱下来。
之前图便宜在某宝买过一件真丝吊带,一洗就抽丝,后悔......这次终于舍得给自己投资了!
听店员说还有线上店铺,比实体店便宜,货又都是从实体店发出,果断选择网店啊!网店的买家秀也是非常的朴实无华,看得出来都是线下实体店直拍的,还是比较放心的,不合适还支持七天无理由,怎么着都不亏。
2.soil stone我很喜欢风格统一的店铺,看了评价都惊喜于面料和设计,让我在这家店多逛了逛。
她家是典型的法式休闲风,干净、舒服是我对这家店的直观感受,就是店主的上新频率有点慢,不过好饭不怕晚,她家衣服的性价比很高。
除了服装,她家的配饰我也很喜欢,每季出新品都会出一两个很有个性的帆布包,帆布包卖的也是特别快,如果下手不够快就只能售完欣赏了。
总之是一家宝藏店铺。
3.UGOCCAM这是最近比较喜欢的一个新兴国产品牌,是那种法式浪漫但又不过于夸张、温温柔柔的轻熟风格。
有时候也会从剪裁上花心思,不是千篇一律的黑白灰,亦能正装亦能休闲,比较适合上班族,带点小女人的气质,款式独特出众,走在街上撞款率也不高。
下面说几个风格比较有趣的。
4.TYAKASHA塔卡沙和芝麻街联名之后感觉热度上升了不少,不过我觉得联名之前就很吸引我了,不仅衣服款式有新意,模特的造型、道具也特别的古灵精怪。
不得不说塔卡沙真是太会用颜色了,配色大胆,拼色也玩得很6,复古的色块组合配上美式校园风的单品,就像是九十年代走出来的。
你看他家每次出的图片都能感受到满满的用心,是想保存当壁纸的那种类型。
当然主要还是要靠实力,他家好看的系列真的太多了。
5.RANDOMEVENT作为12年创建的国潮算是国潮中的元老级人物了,但是也有很多不关注的人不太了解,那我就来安利一波~
这款风格比较偏向Old school,复古街头很受各路潮人喜爱,虽然他家的女装不多,但男装的版型对于小个女生来说,也能完全驾驭。
6.FLAMFLAM即Film、Life、Art、Music,不仅版型好,价格还亲民。
工装风街头感十足,配色和设计都很大胆。
版型也偏oversize,不怎么挑人,走在街上绝对是酷girl酷boy。
部分图片来自网络,侵删!
3. 国潮品牌的崛起?
说一下自己近几年的经历和感悟吧!首先,简单介绍一下自己,本人女,大学时代当过街舞代课老师,业余喜欢打篮球,所以穿着打扮也是偏运动风格,就是怎么潮怎么穿,在去年之前我是不会接触,或者说根本不会去穿国产潮牌,国产运动品牌的衣服也从来不会去买。直到去年,买了第一双李宁,第一双回力。这种真香定律,在我身上真是香了个遍。那就简单介绍几个近几年火起来的国产潮牌,相信大家一定会很感动的。
回力;回力鞋业创建于1927年,距今已有92年的历史。“回力”商标注册于1935年,1997年被认定为上海市著名商标;1999年被认定为中国驰名商标。2010年被指定为上海世博会生产商和零售商。当我了解到这些的时候,顿时胸口燃起了一股熊熊的爱国热情,民族本土品牌的崛起,自豪感油然而生。
经典款官网售价89,而这个新款这么好看也才158块,真的是国潮良心品牌了。
李宁:李宁公司成立于1990年,经过二十年的探索,已逐步成为代表中国的、国际领先的运动品牌公司。李宁公司采取多品牌业务发展策略,除自有核心李宁品牌(LI-NING),还拥有乐途品牌(LOTTO)、艾高品牌(AIGLE)、心动品牌(Z-DO)。此外,李宁公司控股上海红双喜、全资收购凯胜体育。2012年8月23日,创下上市来首次录得全年亏损。
这几年,李宁真的火的一塌糊涂,真是印证了那句话,当初我们对它爱答不理,如今真的高攀不起。去年新款发售的时候,真的一双难求。
看一下几双热卖款式
真的是让我甘拜下风。为自己曾经的幼稚流下悔恨的泪水。
当然除了李宁和回力,也有很多其他潮牌都是很好看的,希望大家可以重视起来,好好的照顾一下国产品牌,为名族崛起而买买买!
太平鸟:公司创业始于1989年,“太平鸟”品牌创建于1995年。目前集团共有5000多名员工,2012年集团实现经营收入85亿元,实现利润11亿元,总资产规模达到55亿元,位居全国服装企业前10位,为全国民营企业500强、浙江省百强私营企业、宁波市纳税50强第30位。
总之,设计上一点儿也不输ZARA,价格上却比ZARA便宜很多,质量上更是好很多!希望大家好好珍惜现在还不怎么火的时候,多屯几件,说不定哪天就涨价了。
其他的店也很多的,等待大家慢慢发现。为本土品牌发声,希望大家都要好好的支持国货啊!
4. 想找一些比较准确的卫衣版型?
不太理解你说的准确的标准是什么,就按我能理解到的点来说吧,想要找一些适合自己又好看的卫衣,淘宝的设计师品牌是不错的选择,有设计、有态度还有一些版型和面料都还比较讲究,而且性价比相对来说也比较高。推荐几个我觉得还不错的品牌给你:
1. ROARINGWILD 国潮品牌里面知名度比较高的一个品牌,不仅在上海时装周走秀去年还去到佛罗伦萨参加时装周,偏日式街头风格,偏宽松的版型,做层次搭配很好看,有设计感但是不会太浮夸,而且面料用的挺好,男女穿都合适。
2. Randomevent 同样是国潮品牌里面比较知名而且受欢迎的品牌,风格相较ROARINGWILD更为年轻一些,有一些比较可爱的印花,还挺有趣的,街头品牌也是男女都适合
3. ATTEMPT同样是国潮品牌,但是这家和前两家不太一样的地方是ATTEMPT的设计和剪裁更不一样,虽然也是比较宽松的风格,但是设计上会有很多解构的设计,衣服都比较有层次感,穿起来很酷,除了卫衣一些西装、外套都值得推荐,很好看。
除了以上的几家还有Simple Project/WASSUP/SUPERTOFU/USAGE等这些都值得推荐一下,风格有相近的也有很不一样的,都可以看看,找到适合自己的风格
5. 十字军之王3天才秘籍?
你好,希望能帮到你!
打开控制台后,只需右键单击映射上的字符,就可以访问各种调试交互,从而使操作它们变得相当容易。
mult为百分比数据
add为直接增加数据
士兵战斗力变量开局
movement_speed = 0.15 行军速度
light_cavalry_pursuit_mult = 0.2 轻骑兵追击
light_cavalry_toughness_mult = 0.3 轻骑兵坚韧
light_cavalry_damage_mult = 0.3 轻骑兵伤害
light_cavalry_screen_add = 5 轻骑兵掩护
heavy_cavalry_pursuit_mult = 0.2 重骑兵追击
heavy_cavalry_toughness_mult = 0.3 重骑兵坚韧
heavy_cavalry_damage_mult = 0.3 重骑兵伤害
heavy_cavalry_screen_add = 5 重骑兵掩护
skirmishers_pursuit_mult = 0.2 散兵追击
skirmishers_damage_mult = 0.2 散兵伤害
skirmishers_toughness_mult = 0.1 散兵坚韧
skirmishers_screen_add = 5 散兵掩护
heavy_infantry_toughness_mult = 0.15 重步坚韧
heavy_infantry_pursuit_mult = 0.15 重步追击
heavy_infantry_damage_mult = 0.15 重步伤害
heavy_infantry_screen_add = 5 重步掩护
pikemen_screen_add = 5 矛兵掩护
pikemen_toughness_mult = 0.3 矛兵坚韧
pikemen_pursuit_mult = 0.3 矛兵追击
pikemen_damage_mult = 0.3 矛兵坚韧
archers_screen_add = 5 弓箭掩护
archers_damage_mult = 0.3 弓箭伤害
archers_pursuit_mult = 0.3 弓箭追击
archers_pursuit_mult = 0.3 弓箭坚韧
counter_efficiency = 0.25 士兵克制效率
retreat_losses = -0.25 撤退损失
siege_weapon_siege_value_mult = 0.4 攻城武器效率
naval_movement_speed_mult = 0.25 海军速度
supply_capacity_mult = 2 补给能力
raid_speed = 0.25 劫掠速度
army_maintenance_mult = -0.15 军队维护
knight_effectiveness_mult = 0.75 骑士战斗力
hard_casualty_modifier = -0.2 士兵损失
age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]age 20
add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]add_claim e_hre
add_doctrine添加[教条id]到[信仰id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]add_doctrine doctrine_pluralism_fundamentalist catholic
add_dread添加输入[数量]的恐怖值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_dread 100
add_maa添加输入的 [兵种id] 部队到[角色id],[角色id],如果没有选定id默认为玩家角色。按TAB显示所有兵种id。[兵种id] [角色id]add_maa bowmen
add_perk添加输入的[技能id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有技能id。[技能id] [角色id]add_perk thoughtful_perk
add_piety添加输入[数量]的虔诚到玩家角色。负数允许减少虔诚。默认1000。[数量]add_piety 9000
add_prestige添加输入[数量]的威望到玩家角色。负数允许减少虔诚。默认1000。[数量]add_prestige 16000
add_realm_law添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law crown_authority_3
add_realm_law_skip_effects添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law_skip_effects crown_authority_3
add_relation添加[关系id]到[角色id]与[角色id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]add_relation friend 1234
add_secret添加输入的[秘密id] 到玩家角色。按TAB显示所有秘密id。[秘密id]add_secret secret_witch
add_stress添加输入[数量]的压力值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_stress 50
add_title_law添加[继承法id]到[头衔id].[头衔id] [法律id]add_title_law e_hre feudal_elective_succession_law
add_trait添加输入的[特质id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]add_trait witch
add_lifestyle_xp_all添加输入[数量]的经验到[角色id]的所有生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp添加输入[数量]的经验到[角色id]的外交生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp添加输入[数量]的经验到[角色id]的军事生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp添加输入[数量]的经验到[角色id]的管理生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp添加输入[数量]的经验到[角色id]的谋略生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp添加输入[数量]的经验到[角色id]的学识生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_learning_lifestyle_xp 2000
change_culture改变[地区id]的文化到[文化id].[地区id] [文化id]change_culture 496 swedish
change_development_level添加输入[数量]的发展度到[地区id],如果没有选定id默认为玩家角色首都。负数允许减少。[数量] [地区id]change_development_level 100 496
change_fervor添加输入[数量]的宗教热情到[信仰id],如果没有选定id默认为玩家角色信仰。负数允许减少。默认10。[数量] [信仰id]change_fervor 100 catholic
change_diplomacy添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_diplomacy 16
change_martial添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_martial 16
change_stewardship添加输入的[数量]到[角色id]的管理属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_stewardship 16
change_intrigue添加输入的[数量]到[角色id]的谋略属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_intrigue 16
change_learning添加输入的[数量]到[角色id]的学识属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_learning 16
change_prowess添加输入的[数量]到[角色id]的勇武属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_prowess 16
clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定id默认为玩家角色。[角色id]clear_character_modifiers
clear_title_laws移除[头衔id]的所有继承法。[头衔id]clear_title_laws e_hre
clear_traits移除[角色id]的所有特质,如果没有选定id默认为玩家角色。[角色id]clear_traits
discover_all_eras解锁[角色id]的文化的所有时代的所有革新,如果没有选定id默认为玩家角色。[角色id]discover_all_eras
discover_era解锁玩家角色的文化的[时代id]的所有革新,如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]discover_era culture_era_early_medieval
discover_fascination解锁[角色id]的文化的文化偏好革新,如果没有选定id默认为玩家角色。[角色id]discover_fascination
discover_innovation解锁[角色id]的文化的[革新id],如果没有选定id默认为玩家角色。按TAB显示所有革新id。[革新id] [角色id]discover_innovation innovation_motte
dynasty_prestige添加输入[数量]的宗族威望到[宗族id],如果没有选定id默认为玩家角色宗族。负数允许减少。默认1000。[数量] [宗族id]dynasty_prestige 100000
end_schemes所有以玩家角色为目标的阴谋被中止。无end_schemes
event触发[事件id].[事件id]event lifestyle_nicknames.0001
gain_all_dynasty_perks解锁[角色id]的所有宗族传承,如果没有选定id默认为玩家角色宗族。[角色id]gain_all_dynasty_perks
gain_all_perks解锁[角色id]的所有生活方式技能,如果没有选定id默认为玩家角色。[角色id]gain_all_perks
give_title给予[头衔id]给[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]give_title e_hre
gold给予输入[数量]的金钱到玩家角色。负数允许减少。默认1000。[数量]add_gold 500
instabuild角色领下的建筑瞬间造完,再输一次可取消。无instabuild
instant_birth生育只需一天,再输一次可取消。无instant_birth
join_era将[角色id]的文化带入[时代id],如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]join_era culture_era_high_medieval
kill杀死[角色id],如果没有选定id默认为玩家角色。[角色id]kill
know_schemes发现以玩家角色为目标的所有阴谋。无know_schemes
merge_culture将所有[文化id]地区的文化改为[文化id]。[文化id] [文化id]merge_culture greek swedish
pregnancy使女性[角色id]怀上[角色id]的孩子,如果没有选定id默认为未知角色。[角色id][角色id]pregnancy 1234
remove_doctrine移除[信仰id]的[教条id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]remove_doctrine doctrine_pluralism_righteous catholic
remove_nick移除[角色id]的当前称号,如果没有选定id默认为玩家角色。[角色id]remove_nick
remove_relation移除[角色id]与[角色id]的[关系id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]remove_relation friend 1234
remove_trait移除[角色id]的[特质id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]remove_trait witch
set_culture改变[角色id]的[文化id],如果没有选定id默认为玩家角色。按TAB显示所有文化id。[文化id] [角色id]set_culture swedish
set_dread改变[角色id]的恐怖值[数量],如果没有选定id默认为玩家角色。[数量 [角色id]set_dread 100
set_faith改变[角色id]的[信仰id],如果没有选定id默认为玩家角色。按TAB显示所有信仰id。[信仰id] [角色id]set_faith catholic
set_focus改变[角色id]的[重心id],如果没有选定id默认为玩家角色。[重心id] [角色id]set_focus diplomacy_majesty_focus
set_nick给予[称号id]到[角色id],如果没有选定id默认为玩家角色。[称号id] [角色id]set_nick nick_the_lazy
set_sexuality改变[角色id]的[性取向id],如果没有选定id默认为玩家角色。[性取向id] [角色id]set_sexuality bisexual
set_stress改变[角色id]的压力值[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stress 0
set_diplomacy改变[角色id]的外交属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_diplomacy 16
set_martial改变[角色id]的军事属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_martial 16
set_stewardship改变[角色id]的管理属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stewardship 16
set_intrigue改变[角色id]的谋略属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_intrigue 16
set_learning改变[角色id]的学识属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_learning 16
set_prowess改变[角色id]的勇武属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_prowess 16
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
clear清除控制台输入历史。无clear
effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effect test
faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawn peasant_faction
generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa
help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]help help
instamove军队只需一天移动到目标地。无instamove
map_editor开启地图编辑器。无map_editor
nomenAI角色会拒绝所有提议,再次输入以取消。无nomen
observe进入观察者模式。无observe
play改变玩家角色到[角色id].[角色id]play 1234
portrait_editor开启头像编辑器。无portrait_editor
run执行[文件名称]中的所有命令. 文件必须放在Documents/Paradox Interactive/Crusader Kings III.无run test.ini
set_is_ai允许AI控制[角色id].[角色id]set_is_ai 1234
set_is_player禁止AI控制[角色id].[角色id]set_is_player 1234
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程
tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口
event [eventid] [character] - Trigger an event for a character为角色触发事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。
discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新
discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新
set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念
kill(die) [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)
instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义
add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the (r)括号删掉evoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果
set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都
faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满
faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)
instamove(quickmove) - units move one province each day一个省的单位移动
supress_messages - Toggle if all messages (toasts/(n)括号删掉otifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)
force_save_compression - Toggle if saves should be compressed开/关是否要压缩存档
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据
print_ai_timings - Prints profiling data about ai显示关于ai的分析数据
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新
portrait_editor(pe) - Open the portrait editor打开人像编辑器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体
clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects为游戏的地图对象生成定位器
MapObjects.Debug - Prints out map object debug information显示地图对象调试信息
Camera.Debug - Prints out camera debug information显示相机调试信息
Camera.Save - Save camera position保存相机位置
Camera.Load - Load camera position加载相机位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode使用特定的颜色模式保存地图的png
Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行
clearlines - Clear lines清除行
SplineNetwork.GenerateAssets - Undefined未定义
shader_debug - Undefined未定义
compoundnodeeditor - Compound Node Editor复合节点编辑器
particleeditor - Particle Node Editor粒子节点编辑器
script_docs(script_documentation) - Prints script documentation显示脚本文档
settings - Spawns a settings GUI生成设置GUI
screenshot - Take screenshot屏幕截图
tweak - Spawns a tweaker GUI生成系统优化GUI
textureviewer - Texture Viewer纹理查看器
texturelist - Texture List纹理列表
tools.skins - Skin Editor皮肤编辑器
3dstats - Toggles 3D Stats开/关3D统计
audio.list_events - List audio event列出音频事件
audio.play_event [Audio event] - Play audio event播放音频事件
audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况
vsync - Toggle main swapchains vsync切换主交换链垂直同步
gfx.reloadtexture - Reload textures重新加载纹理
rendertype - Reports what render backend is used报告所使用的渲染后端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。
gfx.skin - Select active gfx skin选择现存gfx皮肤
Dockables.Create [Dockable name] - Create dockable创建可停靠
Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局
gui_editor - Spawns gui editor生成GUI编辑器
DumpDataTypes - Dumps the registered data types转储已注册的数据类型
map_editor - Toggle map editor开/关地图编辑器
Music.StopTrack - Stops the currently playing track停止当前播放的曲目
Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重
Music.PlayTrack [track name] - Plays the specified track播放指定的曲目
Music.Reset - Resets the music system重置音乐系统
Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就
explorer - Shows an object explorer window显示一个对象浏览器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言
reload [file name] - Reloads assets重新载入assets文件
time - What time is it?现在是几点?
minidump [file path] - Creates a minidump创建一个小型转储
crash - Cause the application to crash导致应用程序崩溃
debug_mode - Toggles debug mode切换调试模式
release_mode - Toggles release mode切换释放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window
GUI.ClearWidgets - Clear dummy widget清除虚拟小部件
helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。
help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。
helphelp - Double Rainbow help.双彩虹协助。
version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。
tick_day [number of days] - Ticks any number of days勾选任意天数
statistics - Logs statistics日志统计
load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate
test_save - Check save and load persistence检查存档和读档持久性
save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器
effect [{effect script}] - Execute effect执行效果
run [{effect file}] - Execute effect file in /run在/run中执行效果文件
trigger [{trigger script}] - Test trigger script测试触发脚本
chat [Message] - Send chat message发送聊天消息
play [Character ID] - Change played character更改扮演的角色
observe(ob) - Start observing the game开始观看比赛
hello [Character ID] - Show a character显示角色
hello_history [Scripted history character ID] - Show a character from history显示历史人物
show_title [Title tag] - Show a title显示头衔
find_title [Title name] - Find a title查找头衔
select_province [Province Id] - Select a province选择一个省
change_culture [province id] [culture] - Change culture of a county改变一个县的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化
gold(cash,dough) [Amount] - Add gold增加黄金
add_piety(piety) [Amount] - Add piety增加虔诚
add_prestige(prestige) [Amount] - Add prestige增加声望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔
age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄
historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character设置角色的性别
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕
redraw_coa - Redraw coat of arms重绘纹章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件
watch(ww) - Enables watch windows启用监视窗口
aiwatch - Enables ai watch windows启用AI监视窗口
ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口
loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上
error - Show errors in log在日志中显示错误
test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息
gamelog - Show game log显示游戏日志
know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋
end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋
scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试
force_oos - Force OoS强制OoS
event_queue - Print event queue debug显示事件队列调试
event_counts - Print event debug counts显示事件调试计数
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario生成战斗场景中的攻击或防御方
combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景
combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景
charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。
print_randomlog - Prints the current randomlog.显示当前的随机日志。
oos_dump - Dumps OOS info.转储OOS信息。
output_terrain - Outputs province terrain file.输出行省地形文件。
tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展
players - Lists all players on server列出服务器上的所有玩家
kick [Player name] - Kicks a player with the given name踢出指定名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系
remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系
add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)
set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值
add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧
set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值
set_focus [focus] ]character] - Set a focus for the character为角色设定焦点
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团
clear(clr) - Clear console.清除控制台。
recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承
AI.Enable [Character ID] - Enables the AI of a character启用角色的AI
AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交
set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术
set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理
set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略
set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问
set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交
change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术
change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理
change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略
change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问
change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号
timer - Prints out debug timing info显示调试计时信息
timer_start - Starts debug timing开始调试计时
timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时
timer_reset - Resets debug timing重置调试计时
timer_stop - Stops debug timing停止调试计时
timer_dump - Dumps debug timing info转储调试计时信息
Ct - Puts timer info in clipboard将计时器信息放入剪贴板
instabuild(quickbuild) - Players build things instantly玩家立即建造
verify_ai_path - Verify an AI unit's path验证AI单位路径
6. 有什么适合男生的潮牌衣服推荐?
非常适合潮流男生的,推荐hummel,丹麦一家运动、时尚服饰品牌,限制已经入驻中国了,网络上也有自己的店铺。
咳,正经脸
hummel这个丹麦服饰品牌以运动服饰起家,制作了世界上第一双足球带钉鞋后,在足球装备上贡献了很多足球文化遗产。
发展了近百年的,hummel的产品涵盖足球、手球、健身、篮球、排球等品类,拥有运动、生活方式、时尚、鞋等产品线。
时尚HIVE系列
品牌核心时尚系列。以“印证真我”为口号,“复古、运动、原创、时尚”的理念,诠释特立独行、与众不同、活力健康的态度和形象,展示更多的街头、个性和复古潮流风格。专注18-30岁的消费者。
设计团队来自顶尖设计所的424 On Fairfax 的主理人 Guillermo Andrade 、鞋类设计师 Erik Bjerkesjo 、运动服设计师 Malkit Singh 、瑞典时尚名所 CPH 的所有者和创意总监 Rasmus Storm,名家齐聚,巅峰之作。
生活休闲系列(Lifestyle)
舒适功能的体现。考虑日常休闲生活的穿着,摆脱过多的边角和规则,设计了简单的线条装饰,用运动风格的轮廓和整体活跃的外观,满足人们追求舒服、舒适的生活方式和健康的生活态度。纯棉为主的面料应用,更好地体现对人体舒适度。
专业运动系列
挖掘天性、释放潜能的时尚运动,体现“更专业更时髦,更个性更自由”。从第一双带钉足球鞋开始,hummel设计团队在专业运动的追求从不停歇:更轻盈的重量,更科技、更时尚的造型,更优新、更环保的面料和技术,创造性的使用性能,创造出高功能的球场掌控者,突破现象的速度、力量和稳定,挖掘极限潜能。
424联名系列
hummel x 美国顶尖潮牌设计团队424 On Fairfax联名款。
设计保留hummelHIVE的“复古、运动、原创、时尚”的理念,衣服款式走向运动休闲风,继承足球元素的风格,纪念92年的辉煌岁月,在球场和街头都能应用的服饰,诠释勇于尝试、勇往直前、勇创前路的精神,和活力张扬、坚定方向的态度。专注18-30岁的消费者。
5683系列
hummel x Willy Chavarria 联名款。
Willy Chavarria,是美国纽约著名街头潮牌设计师,他的男装在每年的秀场上都备受瞩目。
Hummel 和 Willy Chavarria合作5683系列,以九宫格输入L-O-V-E的数字键盘命名,传达“大爱包容”的理念。
设计上使用鲜艳的色彩,几何长方形的上衣和裤子轮廓追求更大更宽松,模糊性别穿着,为“关爱少数群体、男女平权”的主线理念致敬;并使用hummel标志的创造性使用性能、足球元素的数字和徽章等加入潮衣的设计,球场上的热血追梦、拼搏不服的精神延续到5683上,更具街头风格。这是一次潮流和运动,街头和复古的合作。专注18-30岁的消费者。
7. 如何在英语面试中有一个好的表现?
英语兔: 世界地球村,中外HR们手中的问题其实是大同小异的。这些问题,也经常出现在中国HR的问题单里。
读者们可以收藏了,熟读这些题目,去什么外企面试都不怕了。
1. Can you tell me a little about yourself?
This question seems simple, so many people fail to prepare for it, but it's crucial. Here's the deal: Don't give your complete employment (or personal) history. Instead give a pitch—one that’s concise and compelling and that shows exactly why you’re the right fit for the job. Start off with the 2-3 specific accomplishments or experiences that you most want the interviewer to know about, then wrap up talking about how that prior experience has positioned you for this specific role.
2. How did you hear about the position?
Another seemingly innocuous interview question, this is actually a perfect opportunity to stand out and show your passion for and connection to the company. For example, if you found out about the gig through a friend or professional contact, name drop that person, then share why you were so excited about it. If you discovered the company through an event or article, share that. Even if you found the listing through a random job board, share what, specifically, caught your eye about the role.
3. What do you know about the company?
Any candidate can read and regurgitate the company’s “About” page. So, when interviewers ask this, they aren't necessarily trying to gauge whether you understand the mission—they want to know whether you care about it. Start with one line that shows you understand the company's goals, using a couple key words and phrases from the website, but then go on to make it personal. Say, “I’m personally drawn to this mission because…” or “I really believe in this approach because…” and share a personal example or two.
4. Why do you want this job?
Again, companies want to hire people who are passionate about the job, so you should have a great answer about why you want the position. (And if you don't? You probably should apply elsewhere.) First, identify a couple of key factors that make the role a great fit for you (e.g., “I love customer support because I love the constant human interaction and the satisfaction that comes from helping someone solve a problem"), then share why you love the company (e.g., “I’ve always been passionate about education, and I think you guys are doing great things, so I want to be a part of it”).
5. Why should we hire you?
This interview question seems forward (not to mention intimidating!), but if you're asked it, you're in luck: There's no better setup for you to sell yourself and your skills to the hiring manager. Your job here is to craft an answer that covers three things: that you can not only do the work, you can deliver great results; that you'll really fit in with the team and culture; and that you'd be a better hire than any of the other candidates.
6. What are your greatest professional strengths?
When answering this question, interview coach Pamela Skillings recommends being accurate (share your true strengths, not those you think the interviewer wants to hear); relevant (choose your strengths that are most targeted to this particular position); and specific (for example, instead of “people skills,” choose “persuasive communication” or “relationship building”). Then, follow up with an example of how you've demonstrated these traits in a professional setting.
7. What do you consider to be your weaknesses?
What your interviewer is really trying to do with this question—beyond identifying any major red flags—is to gauge your self-awareness and honesty. So, “I can't meet a deadline to save my life” is not an option—but neither is “Nothing! I'm perfect!” Strike a balance by thinking of something that you struggle with but that you’re working to improve. For example, maybe you’ve never been strong at public speaking, but you've recently volunteered to run meetings to help you be more comfortable when addressing a crowd.
8. What is your greatest professional achievement?
Nothing says “hire me” better than a track record of achieving amazing results in past jobs, so don't be shy when answering this interview question! A great way to do so is by using the S-T-A-R method: Set up the situation and the task that you were required to complete to provide the interviewer with background context (e.g., “In my last job as a junior analyst, it was my role to manage the invoicing process”), but spend the bulk of your time describing what you actually did (the action) and what you achieved (the result). For example, “In one month, I streamlined the process, which saved my group 10 man-hours each month and reduced errors on invoices by 25%.”
9. Tell me about a challenge or conflict you've faced at work, and how you dealt with it.
In asking this interview question, “your interviewer wants to get a sense of how you will respond to conflict. Anyone can seem nice and pleasant in a job interview, but what will happen if you’re hired and Gladys in Compliance starts getting in your face?” says Skillings. Again, you'll want to use the S-T-A-R method, being sure to focus on how you handled the situation professionally and productively, and ideally closing with a happy ending, like how you came to a resolution or compromise.
10. Where do you see yourself in five years?
If asked this question, be honest and specific about your future goals, but consider this: A hiring manager wants to know a) if you've set realistic expectations for your career, b) if you have ambition (a.k.a., this interview isn't the first time you're considering the question), and c) if the position aligns with your goals and growth. Your best bet is to think realistically about where this position could take you and answer along those lines. And if the position isn’t necessarily a one-way ticket to your aspirations? It’s OK to say that you’re not quite sure what the future holds, but that you see this experience playing an important role in helping you make that decision.
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